
Imagine holding a 3D beating heart in your hand or painting a sculpture in mid-air. That’s the power of VR and AR in education. In my latest proposal, I recommend integrating three cutting-edge technologies into our ultimate computer lab: Labster, Tilt Brush, and Merge Cube with CoSpaces Edu. These tools enhance science and creativity by offering students immersive, hands-on experiences. Students can safely perform virtual experiments, express creativity through 3D art, and interact with digital models in real time.
Research shows immersive technologies improve learning outcomes, engagement, and memory retention (Ajit et al., 2021). These platforms also support differentiated learning and can spark interest in STEM and the arts. With VR/AR tools becoming more affordable, their classroom integration is more feasible than ever.
By equipping our lab with these tools, we create an innovation hub where students explore, create, and learn beyond the screen. This isn’t just about new tech—it’s about transforming education and empowering learners.
References
Ajit, G., Lucas, T., & Kanyan, R. (2021). A systematic review of augmented reality in STEM education. Studies of Applied Economics, 39(1), 1-22. https://doi.org/0.25115/eea.v38i3%20(2).4280